What is an algorithm action game?

The genera was coined by sega to describe the unique game “gain ground” which has been so far the soul game in the algorithm action game genera. Perhaps the only game that comes close to relation is KOKUGA for the 3DS.

In an algorithm action game you play a slow live action battle where twitch skills are trivial. Your character(or characters) fires, and moves SLOWLY. You have to be smart and decisive with your button inputs and choices in order to succeed.
In order to doge enemy attacks you must predict them by learning their algorithms, not react. In order to survive you need to asses carefully the actions you make. Algorithm action games naturally make fantastic Co-op games because the action runs slow enough that players can communicate and react to each other as well as the enemies on screen.

In KOKUGA you can only fire ONE shot at a time and control a tank every shot must be aimed carefully before being fired because of the wait time. In addition you have a series of power up cards to strategically use to best clear the levels.

In Gain ground you have an arsenal of different wimpy fighters. None strong or versatile enough to complete the game by themselves, you need to use the best man for the job and sometimes several different men to complete a level successfully.

In these games you consider the enemies simple movement patterns and use your abilities to slowly clean the screen of enemies in the safest way possible with the best choices. They are mentally tense live action games of strategy.

I’m talking about this because as an experiment in my free time from being a full time student I’m going to make an algorithm action game of my own and blog about it along the way. I’m not sure whether I’ll finish the project, or keep up this blog, but starting today I’ll try.  I just finished getting moved into my first apartment complex and I’m excited to go back to programing.

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