Guide to Gasper

Gameplay: “Blood is constantly dribbling out of your duck head.You can’t stop the blood from leaking out! But you can with the action button hold your mouth closed, building the blood up in your beak, expanding and then releasing to force your shots forward. More charge=more damage and size but also less distance, UNTIL your mouth fills up beyond bursting and blood squirts everywhere.”

Special controls:

Esc to ESCAPE and skip cut scenes
P to PAUSE
R to RESTART
F4 TO TOGGLE FULLSCREEN
F9 TO TAKE A SCREENSHOT

DIFFICULTY:

Slow vs Fast– fast(60fps) is the game accelerated to 2x the slow speed(30fps).  Also levels are twice as long and contain twice as many enemies.

Gentle vs Hard– In gentle your hitbox is the center pixel of your eye, in hard, its  circle of gaspers head.As a bonus defeated bosses give you twice as much rage as they do in gentle mode.

Its recommended you work up the difficult tier. Slow mode is ideal for practicing and mastering the controls. Gentle mode is much more forgiving of your positioning and planning.

Life:

Gasper runs off rage and blood. 

BLOOD-Getting hit lowers your blood, consuming the blood of your enemies and destroying enemy bullets replenishes your blood. If you run out of blood you pass out.

RAGE-Killing builds up your rage, the faster you kill bosses the more rage you get. passing out lowers your rage by 1000.  If you are passed out and you have no more rage left the game is over.

Controls for Gasper:

Movement: Gasper normally moves at 3 pixels per frame,  Charging(Holding space) slows this to 2 pixels, Tapping the arrows allows for precise 1 pixel movement. During a Jetstream Gasper is slowed to 1 pixel until he rights himself back up.

-Firing:

Tdriper

BLOODDRIP -Doing nothing-Without you holding down the spacebar to channel blood threw your mouth gasper drips droplets of blood down for 30hp of damage, this happens on the 3rd frame of the idle animation which occurs every 60 steps(2 seconds in chill) If you are moving right or left, the MOMENTUM of your movement is carried in the bullet, so with practice you can effectively flick it distances otherwise impossible to stand above.

shot

BLOODBULLET-Tapping space fires bloodbullets that do 2hp of damage, the average gamer can tap a button 7 times a second, so you can figure the average damage is 14hp per second in chill. 7 in turbo.

bloodbubles

BLOODBALL-Holding and releasing the spacebar creates bloodballs. Gasper’s bill clicks between 7 levels of charge, clearly seen as his bill expands. Damage and velocity of the ball go

Lv2 is 4
Lv3 is 9
Lv4 is 16
Lv5 is 25
Lv6 is 36
Lv7 is 49

Bowling bloodball is this special darker colored 7th frame shows up for only a moment, when the blood is literally about to escape from gaspers mouth. This special bullet can penetrate threw enemies and continue falling down.

overflow

OVERFLOW-Holding space starts the charging animation. Gasper’s bill expands and eventually overflows with blood after 60frames (2 seconds on chill, 1 on turbo) This causes a “overflow” where for an additional 60 frames Gasper is invincible, destroy’s bullets on contact and using them to heal 2% hp and does 0.5hp of damage per step on contact for a total of 30hp of possible damage.

bloodarrow

BLOODARROW -If gasper has a duck coin, holding and releasing the SPACEBAR+CTRL fires bloodarrows instead of bloodbullets or bloodballs. This bullet does a fixed 45 damage, but can be devastating because it penetrates through enemies and bullets alike in a straight line. The amount you charge the arrow affects its size and travel speed, but not its power. As with an overflow destroyed bullets heal 2%.

jetstream

JETSTREAM– If Gasper has a duck coin and holds CTRL+SPACEBAR this triggers a Jetstream instead of an overflow,  where he becomes invisible while firing a wave of 69  bullets which each do 3 hp of damage for a maximum total damage of 207hp! This attack destroys bullets, and has a wide spread. Like a shotgun it’s most effective against bosses up close.

sheild

BLOODSHIELD -Holding SHIFT and SPACE while holding a duck coin blows a blood shield. This costs nothing however if gasper was about to be damaged the blood shield takes it instead in return for one duck coin as well as causing collision damage to all touching the bubble of 15hp per step for 6 steps for a total of  90hp of damage!  The size of the blood shield and thus the radius of its impact is determined by how long gasper has charged his bill.

HYPEROVERFLOW-Holding SHIFT and SPACE to the point of overflow while holding a duck coin creates a Hyper-overflow, which functions like an overflow in every regard except being 4 times in size .

F.A.Q.

Q.Where is Gasper journey 1 and 2?

A.In a parallel universe!

I realized when I layed out the design documents for Gasper 1 ,2 and 3 that I wouldn’t have time to make them all. So I rolled a die. Someday interdimensional internet will be possible and you can download all 3 episodes of the epic series.

For now please be satisfied with the final chapter of Gasper journey.

Q.I found an error! What do I do?

A. Congrats, you’ve done something in the game nobody else ever has, and I didn’t think was possible! If you get an error message, copy it and send it to me!  I’ll fix it ASAP!

Q. How long is this game?

A. Average play time for a single run is currently 30 minutes. Much of the game is randomly generated or open to many different solutions, so the game is designed to be replayed over and over again.

Q. How do I transfer my save file?

A. Easy! Just copy your settings.cfg and RECORDS.sav file to your folder.

 

Micro credits:

This game was made by Jonathan Daar.

Introduction storyboarding, title screen and duck voice credit goes to Cassidy Rae Henry
Narrator voice credit goes to John Mawhorter

Special thanks to Kevin MacLeod (incompetech.com) for the royalty free music!

Also you!!! I want to congratulate you, whether you skimmed or not, to have the desire to do this extra reading into my game makes you, to me, a rare person of exceptionally respectable caliber! I like you a lot!

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